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Robotron 2048 Boardgame

SUMMARY OF PLAY: 

2-PLAYER GAME SETUP: 
1. Place the game board in the middle of the table. 
2. Set the Shooter in the middle of the board (Green hexagon) 
3. Determine in with Robot production center each family member is going to be captured in you can determine this with the D4 dice. So you have to throw twice place a family member on on the red hexagons(number 1,2,3 and 4) based on the number shown on the dice 
4. Place 6 robots directly around each robot production center on the numbers 1,2,3,4,5 and 6 

GAMEPLAY:
The player has to save all of each family members through different waves of Robots who wants to kill you. The Shooter player and the Robots Alternate turns, starting with the Robots, until one of the victory conditions is met: The player wins if he saves all his family members from the Robots The Robots player wins if one of the robots destroys the shooter (when the Robot and the Shooter collides on the same tile) 

AS THE SHOOTER: 
The player as the Shooter has to save 2 of his/her family members through different waves of Robots who wants to kill you As the Shooter, during your Turn you must complete 4 actions. These actions have for movement and for shooting. How many tiles you want to walk or how many shots you want to fire is up to the player, but it has to stay in the amount of 4 actions. The order the player wants to preform does not matter. Example: if the player want the shooter to first move than shoot or first move and than shoot it is allowed. First shooting than moving and that shooting again or reverse is also allowed. 

MOVING THE SHOOTER: 
When you move, you must move the Shooter token in every direction you want. Each turn the the player has to choose 4 actions he wants to preform. Taking one step takes 1 action. Example: when the player wants to move 3 tiles than this will cost the player 3 action. Than the player has 1 action left for this 1 action the player can shoot 1 time. The player CAN NOT move through walls or outside the yellow box all the other tiles IS allowed

SHOOTING AS THE SHOOTER: 
The Shooter is equipped with a powerful handgun that can destroy ANY robot in SIX direction in one hit! When you fire your handgun, imagine a bolt shooting from the Shooters current location, to a selected robot the player of the Shooter wants to kill. But the shooter cant shoot though walls. Each turn the the player has to choose 4 actions he wants to preform. Taking 1 shot takes 1 action. Example: when the player wants to shoot 3 than this will cost the player 3 action. Than the player has 1 action left for this 1 action the player can move 1 time. 

SAVING THE FAMILY THE SHOOTER (MOM AND DAD): 
For the player to win he/she must save 2 of his/her family members from the robots. 1 of each family member is kept in a Robot Production Centre. To save a family member the Shooter player HAS to collide with that family member (when the Shooter token and the Family’s member token collides on the same tile) 

AS THE ROBOTS: 
As the Robots, during this turn all robots first move in attempt to kill the Shooter. The robots can stand on every tile but NOT on a wall tile or a tile were a other robot is standing on. So if a doorway is blocked the robot has to wait until that tile is clear again. But if there is a shorter route than the robot follows that path Spawning robots Every 2 rounds 2 new robots are spawned and can instantly walk. The robots can be places directly around a Robot Production Centre (red hexagon numbere 1, 2, 3 and 4). You start by first placing the robots around Robot Production Centre 1 than next time robots are created you place the robots around Robot Production Centre 2. You place the robots on the yellow hexagon around the Robot Production Centre ( called robot 1 and robot 2)Move the robots You must move all of the Robots each turn. You can move them in any order you choose. Each robot has to move 1 tiles towards the player in the shortest way possible. You must complete each Robots entire movement before you can move the next Robot 

MOVING THE ROBOTS: 
When you move a Robot, you must move the Robots token in the direction of the Shooters token in the shortest path posible You must move all of your Robots each turn but you can move them in any order you choose. Each robot has to move 1 tiles. You must complete each Robots entire movement before you can move the next Robot The robots can stand on every tile but NOT on a wall tile or a tile were a other robot is standing on. So, if the shortest route for the robot is to go through the doorway and that doorway is blocked than the robot has to wait until that tile is clear again. But if there is a shorter route than the robot follows that path 

ATTACKING AS THE ROBOTS: 
you must move the Robots token in the direction of the Shooters token. When ever the token of a Robot is on the same tile as the token from the Shooter he attacks and kills the Shooter. 

WIN CONDITIONS: 
The player wins if he saves all 2 of his family members from the Robots The Robots player wins if one of the robots destroys the shooter (when the Robot and the Shooter collides on the same tile
Robotron 2048 Boardgame
Published:

Robotron 2048 Boardgame

Published: